This system should make tailoring an army to meet specific threats a real possibility, enhancing the strategic depth of the real time portion of the game. You can also set up a queue of reinforcements to come in during the fight. These screens allow gamers to check out all the details of a coming battle before committing their army, this includes numbers and types of troops, and the skills of the opposing commander. The developers have also added a new pre-battle system. Defenders are no longer quite so helpless either the expansion is introducing one of the medieval world's most fun experiences - boiling oil! Defenders will now automatically pour boiling oil on the heads of attacking infantry when they assault castle gatehouses, meaning a change in strategy for attackers who can't afford heavy casualties. Players may find this more useful during earlier campaigns when they'll face more palisades than stone towers but flaming ammo will be available in all of the game's eras. Attackers will now be able to fire flaming catapult missiles during sieges that will set any wooden structure on fire. Speaking of 3D battles, real-time strategy junkies will be pleased that several of their suggestions have made it into the expansion pack. It's a good thing then that those who oppose them will be able to count on units like the Pictish crossbowmen or may even be able to bribe rebel generals into giving them command of unique units like the Sherwood Foresters (yes, those are Robin Hood's boys). The Viking player will be able to field units of 12 Berserkers who's incredible attacks make them ideal as ambush troops. Fortunately, when there is a pitched battle in the game's 3D arenas, there are going to be plenty of new units to fight with (or against). Slaughter at the bridge The upshot of all this is that the Viking campaign game is one in which players can expect far simpler politics and more military action and lightning action than in the original game.
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